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Acquiring ultimate weapons is an extremely time-consuming process that requires a lot of luck. In fact, I would venture to say that the Treasure Hunter trophy is the most difficult to obtain simply because I don’t care to spend months killing Adamantoise over and over again praying for a Platinum Ingot or Trap. If you want to obtain the l’Cie Paragon trophy (or just personal pride), you’ll need to 5-star the 64 Mark Missions. I’m going to focus on Mission 64, which is the final fight with Vercingetorix. I may do an entry for Mission 62, which is the two Raktavija. That battle is more about luck for a low-level party, though.
First thing is first. I used Fang, Vanille and Lightning as my party. I had Lightning as my playable character/party leader. By this point, my characters were completely maxed out in their Crystarium. That means Level-5 everything.
Here are my character statistics and weapon/accessory set-ups for each character:
Lightning
- HP: 20,000 / Strength: 1913 / Magic 1913
- Weapon: Ultima Weapon (*)
- Accessories (4)
- Imperial Armlet (*)
- Gale Ring (*)
- General’s Belt (*)
- Witch’s Bracelet (*)
- Passive Abilities
- Quick Stagger
- Resist Damage (20%)
- Resist Wind (35%)
- Resist Physical (25%)
- Resist Magic (25%)
- Resistances
- Physical (40%)
- Magic (40%)
- Wind (35%)
Fang
- HP: 24,000 / Strength: 2395 / Magic: 1690
- Weapon: Venus Gospel (*)
- Accessories (4)
- Black Belt (*)
- Gale Ring (*)
- General’s Belt (*)
- Witch’s Bracelet (*)
- Passive Abilities
- Stagger Lock
- Resist Physical (20%)
- Resist Physical (25%)
- Resist Wind (35%)
- Resist Magic (25%)
- Physical Wall: 5
- Resistances
- Physical (40%)
- Magic (25%)
- Wind (35%)
Vanille
- HP: 21,050 / Strength: 1567 / Magic: 2035
- Weapon: Malboro Wand (*)
- Accessories (4)
- Witch’s Bracelet (*)
- Gale Ring (*)
- General’s Belt (*)
- Royal Armlet (*)
- Passive Abilities
- Improved Debuffing II
- Resist Damage (15%)
- Resist Wind (35%)
- Resist Physical (25%)
- Resist Magic (25%)
- Resistances
- Physical (37%)
- Magic (37%)
- Wind (35%)
Most importantly, here are the paradigms I used (In the order of Lighting / Fang / Vanille). I’ll explain why I used these as I go – and yes, I used them all:
- SAB / SAB / SAB Infiltration
- RAV / COM / RAV Relentless Assault
- SEN / SEN /SEN Tortoise
- SYN / SYN / SYN Rapid Growth
- RAV / RAV / RAV Tri-Disaster
- MED / MED / MED Salvation
The first thing you have to know is that if you want 5-stars, you’re going to have to take chances and not just sit back and do this the easy way. Before you start the fight, you should also know that the creature often makes itself invincible. When it does the Impenetrable Aura (known as ‘Aura’ from now on), don’t bother attacking it or trying to debuff. While it’s in the Aura, it will heal itself 8 times with a percentage of the damage you’ve dealt it. This means that the closer it is to death, the greater the HP it’s going to add as it heals – and it has over 15 million HP. Oh, and it will totally get rid of your debuffs as well as add buffs to itself. In addition, it is very important to keep your buffs up as much as you can. Remember, I said you need to take risks, which might mean letting some of them lapse. Finally, poison. You must, must, must hit this thing with poison before you bother with anything else. It does massive damage in addition to what you’re going to be doing attacking. First thing is first, set your starting paradigm to Infiltration and hit yourself with the aegisol and fortisol shrouds and start the fight.
The reason you start out with Infiltration is because you need to debuff the creature fast. I like infiltration because it gets it done fast (if your party is maxed out on all the levels). You’re going to want to hit him with Deshell, Deprotect, Imperil and Poison at minimum. If you hit him with Slow, good, but I honestly barely noticed him slowed down, but he attacks so fast and rapidly, I may not have been paying attention. This should happen fast, within 2 rounds. Immediately switch to Tri-Disaster and go crazy. Here’s where it gets frustrating. You’re going to want to use Tri-Disaster to stagger him. One of three things can happen now.
First, you get lucky and stagger him (or a quick stagger via Lightning’s passive ability with Ultima Weapon). At this point, switch to Relentless Assault and attack until you either have to heal or he goes into the Aura. Don’t stay in Tri-Disaster to drive the chain gauge higher because 9 times out of 10, you just don’t have time. Let Fang do max damage (99,999 since you’ll note I did not equip a Genji Glove in favor of defensive accessories) while Lightning and Vanille drive the gauge up. This is ONLY if you succeed in staggering the creature. Most times, he enters the Aura or you have to heal before this happens. The second thing that can happen while in Tri-Disaster is that, as I just mentioned, you’ll need to heal. If so, switch to Salvation and heal in 1-2 turns. Don’t bother trying to top it off, you don’t have time. The third thing that can happen, obviously, is that he enters the Aura. Either way, the end result is always the same. You must be efficient with your strategy here more than anywhere. As soon as he starts to go into the Aura, immediately switch to Salvation and heal 1-2 rounds to get your HP >75-80%. Now quickly switch to Rapid Growth and try to rebuff yourself. You don’t have much time, maybe 2-3 rounds maximum if you still have haste. Immediately switch back to Infiltration as he is exiting the Aura. With 3 saboteurs, you will find that you will very quickly debuff him (very, very important as he casts positive status effects on himself while in the aura – the greater he’s damaged, the more buffs he applies).
Anyway, with 3 of you, you will quickly debuff him before he can attack you. Another 1-2 rounds should at minimum hit him with poison and deshell. Immediately get to Tri-Disaster and start over. Sometimes, you’ll hit him once and he’ll go right back into the Aura. It’s unpredictable and can be frustrating. Just keep repeating the heal / rebuff / debuff / ravage strategy for the short term. You’ll soon find that his attacks will remove your status enhancements, which makes remaining buffed even more difficult. Also, the more you damage him, the more damage he will do with his attacks. I think there are 3 levels (90%, 60%, 30%). When he gets to 30%, it becomes more about survival rather than offense at that point, but we’ll get to that. Many times during the fight (out of nowhere), he will attack with his main damage-dealer called Wicked Whirl. This is the reason everyone has a Gale Ring to help with wind damage. When you see the name come across the screen, you have about 1-2 seconds before it starts. Immediately switch to Tortoise to try to weather the storm. If you do, you should come away with about 40-50% of your HP left if you were at full health. Otherwise, look to be around 20-30%. Immediately switch to Salvation and heal up some and continue attacking with Tri-Disaster as you try to stagger. Remember through all of this – always keep poison on him. Do not bother trying to rebuff if he’s not in the Aura. Only heal when you drop to about 30% HP or even less. It’s risky, but I survived the Wicked Whirl multiple times at less than 50% HP. You can’t waste time healing to be safe. You’re going to find it to be harder and harder to stay healed and buffed at the same time. It’ll get to the point where you just need to keep haste on yourself and keep him debuffed and hit with poison. He’ll attack faster and faster and just when you think it’s hopeless, the poison wipes him out for good. Seriously. You’ll check his stats and see 1.5 million or so HP left and think there’s no way, but just stay alive, keep poison on him and try to attack when you can.
In the battle that I got 5 stars on, I only managed to stagger him once. I had no Genji Gloves and no ultimate weapons. I had no gold watch (the prize for beating him), either. My target time was 17:49 and I won in 11:24.